
How The
Battle Works
Real steel. Real hits. Medieval-inspired combat decided in the ring — and on the ground.
The Fight
Two fighters. A bounded arena or open field. 3 to 5 rounds of one minute each.
Armored warriors trade blows with weapons, shields, fists and limbs — and when the fight hits the floor, it keeps going. This is full-contact combat built for the arena.
3-5
ROUNDS
PER ROUND
60s
0
DRAWS
How Points Are Scored
Fighters earn points by landing strikes on their opponent. Some shots simply count for more.
BASE
WORTH
MORE
Clean Strikes
Any landed blow with a weapon, shield, fist or limb puts points on the board.
The Heavy Hitters
Strikes to the head, two-handed weapon strikes, fight-shifting "influencing" blows, and strikes landed on a downed opponent from a dominant position all score higher.
Winning The Match
KO
A finish that ends it on the spot.
TKO
The fight is stopped — one warrior can't continue.
Disqualification
A fighter breaks the code of the arena.
Judges' Decision
Goes the distance? The judges call the winner.
Someone always wins. There are no draws.
The Code Of Honor
Honor is the name of the game. To protect the warriors, these moves are never allowed:
Stomping
Soccer kicks
Throws onto the head
Oblique kicks / knee stomps
Submission attempts
Groin strikes
Two-handed strikes on a downed foe
Built For Safety
Every fighter meets TAL safety standards. Weapons are never rusty, cracked, or loose. Armor must fit and be fit for Medieval combat. Helmets stay locked on for the entire match. Break the standard, and penalties — or disqualification — follow.
